Grunt Character

Grunt Front

For the last assignment in our 3D Design class at Ringling College we had to create a grunt, which could be seen in a video game. A decided to create a mutant with an additional arm. I focused on getting the anatomy of this arm right, to show a second scapula and integrate the mutation as good as possible.

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Ecorche

Ecorche Cover

An écorché is a sculpting showing the muscles of the body without skin for a work, or as an exercise in training. I sculpted this 16″ tall figure with oil-based clay based on a model in class to strengthen my understanding of anatomy, position of bones and placement of muscles

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Davy Jones’ Captain Quarters

Inventive Domicile

Another assignment for our Drawing 2 class at Ringling College: Inventive Domicile of a Known Character.

We had to create a visually sophisticated environment that a viewer would easily associate as a place of residence of a well known fictional character. This is a location that could have easily fit into a world that has been envisioned for a feature film or popular game but just didn’t make it into the final product.

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Thorne Room

Thorne Room Evening

For the 3D Design class at Ringling College I created a miniature room (1:12 scale). This room was once an old factory that got reclaimed and transformed into a modern office. Some old elements, such as the concrete pillars were kept to create an interesting visual contrast to the new elements. Rumors have it, that this is Cave Johnson’s office where he first designed technology for Aperture Science.

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Architectural Study

Architectural Study

For one of the classes at Ringling College we had to take a blueprint of a building and draw it in two point perspective. Through the use of value and color we created temperature shifts that give the painting a certain mood and a greater sense of three-dimensionality.

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