MM45 Helmet

MM45 Scene Open

After one long term I finished up the MM45 helmet from last quarter. In the Hardsurface Texturing class at Gnomon we learned a lot about texturing and shading metals. All was then rendered out in V-Ray and comped together with Nuke.
First I had to come up with a scene which not only tells a story but also shows off the pilot. Lighting the face and making the girl with all the reflective metals stand out from the background was a tough challenge but adding a strong rim light solved that problem.
I’m really thankful for all the help I received from the students at the school; so much good and constructive critique.
Original concept of the MM45 Helmet is by the amazing Benoit Godde.

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Hellguard

Hellguard

What a term at Gnomon. Intro to ZBrush was one of the classes, we went over all aspects of the software so unfortunately we didn’t have to much time for the sculpting itself since we had to cover materials and rendering too.
I chose a really creepy concept of a monster by Anthony Jones called Hellguard. It was interesting to figure out the head with its worm-like creature. After I finished the sculpt and polypaint I took it into Maya and rendered out some stills with MentalRay.

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Dead Space 3 Interior

Dead Space 3 Interior

As a final project in our Introduction to Maya class we created an interior based on an existing concept art. I found this Dead Space 3 concept art by The OK Artist (Patrick O’Keefe). The block out phase was rather challenging because the room had a very interesting shape. The textures are mostly tileable metal textures that were used for the various parts since there are so many objects in the scene.

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Interior Texturing Exercise

Texturing Interior

Our final project in Texturing & Shading 1 was to find an interesting composition in a room that we got completely modeled. We then lit, textured and shaded this camera angle to create an interesting still image. The biggest difficulty was to find textures and patterns that work together.