This term I thought it might be a good idea to take a digital painting class with Chris Legaspi. So far it has been great. I’ve never really painted characters so it was nice to see a good workflow to that. During class I did this 3 hour sketch.
For Texturing and Shading 2 at Gnomon School I textured a camera that I modeled for the Hardsurface Modeling class and some other objects. The focus was on creating high resolution textures and believable shaders.
This twenty inch tall sculpture (chavant clay) is based on the movie Apocalypto that I modeled during a 10 week class at Gnomon School.
As a final project in our Introduction to Maya class we created an interior based on an existing concept art. I found this Dead Space 3 concept art by The OK Artist (Patrick O’Keefe). The block out phase was rather challenging because the room had a very interesting shape. The textures are mostly tileable metal textures that were used for the various parts since there are so many objects in the scene.
Our final project in Texturing & Shading 1 was to find an interesting composition in a room that we got completely modeled. We then lit, textured and shaded this camera angle to create an interesting still image. The biggest difficulty was to find textures and patterns that work together.
For our intro to Maya class at the Gnomon School of Visual Effects we had to recreate a interior based on a photo. I chose a loft by LINEOFFICE Architecture that I found on archdaily.com. We had to match the camera to the photo which allowed as to get used to all the basic modeling, texturing and lighting tools in Maya. Rendered in Mental Ray.
(To view a larger image click on the magnifying glass right underneath the image.)
After more than a year I can finally show my Assassin’s Creed character again. For now I can only show a still, but the character is animated and I will upload a turntable, walkcycle, breakdown and some making-of material later this year. Make sure to check out the original work in progress post of this character too.
Here are some long poses and animal drawings.
For the last assignment in our 3D Design class at Ringling College we had to create a grunt, which could be seen in a video game. A decided to create a mutant with an additional arm. I focused on getting the anatomy of this arm right, to show a second scapula and integrate the mutation as good as possible.