Dead Space 3 Interior

Dead Space 3 Interior

As a final project in our Introduction to Maya class we created an interior based on an existing concept art. I found this Dead Space 3 concept art by The OK Artist (Patrick O’Keefe). The block out phase was rather challenging because the room had a very interesting shape. The textures are mostly tileable metal textures that were used for the various parts since there are so many objects in the scene.

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Interior Texturing Exercise

Texturing Interior

Our final project in Texturing & Shading 1 was to find an interesting composition in a room that we got completely modeled. We then lit, textured and shaded this camera angle to create an interesting still image. The biggest difficulty was to find textures and patterns that work together.

 

San Francisco Loft

Interior

For our intro to Maya class at the Gnomon School of Visual Effects we had to recreate a interior based on a photo. I chose a loft by LINEOFFICE Architecture that I found on archdaily.com. We had to match the camera to the photo which allowed as to get used to all the basic modeling, texturing and lighting tools in Maya. Rendered in Mental Ray.

(To view a larger image click on the magnifying glass right underneath the image.)

 

 

Grunt Character

Grunt Front

For the last assignment in our 3D Design class at Ringling College we had to create a grunt, which could be seen in a video game. A decided to create a mutant with an additional arm. I focused on getting the anatomy of this arm right, to show a second scapula and integrate the mutation as good as possible.

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