Venice – Game Environment

This building was done for Environment Creation for Games with Nate Stephens. He taught us so much about asset creation and modular environments for games. Initially I started of with a concept from Titus Lunter and ended up with a palace out of Venice.


We started out by blocking in the whole piece and thinking about which pieces can be repeated.

Venice Blockout

ZBrush time!

Venice ZBrush

After texturing it in Substance Painter I brought the environment into Marmoset Toolbag 2 and took some screenshots.

Venice Front Back Venice Closeup