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Ernemann Heag XV

December 24, 2014 Posted in 3D Art, Portfolio

For Texturing and Shading 2 at Gnomon School I textured a camera that I modeled for the Hardsurface Modeling class and some other objects. The focus was on creating high resolution textures and believable shaders.

Camera Portrait

Camera Close

Tagged in Gnomon School, Maya, Mental Ray, Modeling, Texturing

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