Mecha Head

This is a Mecha Head i did in zBrush to improve my hard surface sculpting skills. It’s heavily ‘inspired’ by the amazing ones, which Mike A. Nash did. After I sculpted a it I tried to retopologize/model it. After some time I noticed a barrier in my work. It wasn’t exactly what I was looking for, so I figured it was better to stop here.

BlenderDay 2012

Once again it was time for the German BlenderDay. A conference where people from Germany, Austria and Switzerland could meet, share experiences, listen to speeches or just have a talk.

This year I held a presentation about the Unity Engine. In a workshop we created a short jump ‘ n’ run game. Everyone could contribute something: Textures, Models, Scripts or Animations.

The full workshop can be seen on YouTube in German.

 

Superman

This project was super fun to do because I set up a muscle simulation for this bulky Superman. I sculpted him in zBrush, rigged and animated him in Cinema 4D and rendered everything in vRay.

Superman (WIP)

I sculpted this character without any further thoughts but I thought about making him ready for animation. He is now fully rigged, the muscle system integrated and nearly ready to animate. I still have to texture this guy and add a cool cape.