Becky – IFX Covergirl

I started this project 3 months ago because I wanted to learn something about character modeling, anatomy, skin shaders, etc. I found this amazing drawing by Warren Louw and used it as inspiration. For the skin shader I painted the several layers of human skin to achieve a more realistic effect. All objects were created in Blender, zBrush was used for sculpting and Cinema4D with vRay for rendering.

Becky Muscles Becky Subdermal Becky Epidermal